Text Content
-- [[ 333.EXE FRAMEWORK ]] --
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- // Configuration State
local Config = {
AimbotEnabled = false,
AimbotKey = Enum.KeyCode.Q,
AimbotType = "Camera", -- Camera / Mouse
HitPart = "Head",
UseFOV = false,
FOVRadius = 100,
Smoothing = false,
Smoothness = 1,
Prediction = false,
PredictionValue = 0.1,
Offset = 0,
Shake = false,
ShakeIntensity = 0.1,
HipHeight = 2.0,
SpeedEnabled = false,
SpeedValue = 320.5,
SpeedKey = Enum.KeyCode.C,
AntiStomp = false
}
-- // UI Creation Utility
local ScreenGui = Instance.new("ScreenGui", game.CoreGui)
ScreenGui.Name = "333.exe"
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 500, 0, 400)
MainFrame.Position = UDim2.new(0.5, -250, 0.5, -200)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
MainFrame.BorderSizePixel = 0
local Title = Instance.new("TextLabel", MainFrame)
Title.Text = "333.exe"
Title.TextColor3 = Color3.fromRGB(255, 105, 180)
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundTransparency = 1
Title.Font = Enum.Font.RobotoMono
-- // Functional Component: Sliders
local function CreateSlider(parent, text, min, max, default, callback)
local Label = Instance.new("TextLabel", parent)
Label.Text = text .. ": " .. default
Label.Size = UDim2.new(1, -20, 0, 20)
Label.TextColor3 = Color3.new(1, 1, 1)
Label.BackgroundTransparency = 1
local SliderBar = Instance.new("Frame", parent)
SliderBar.Size = UDim2.new(1, -40, 0, 5)
SliderBar.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
local Knob = Instance.new("TextButton", SliderBar)
Knob.Size = UDim2.new(0, 10, 0, 10)
Knob.Position = UDim2.new(0.5, -5, 0.5, -5)
Knob.BackgroundColor3 = Color3.fromRGB(255, 105, 180)
Knob.Text = ""
local dragging = false
Knob.MouseButton1Down:Connect(function() dragging = true end)
UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)
RunService.RenderStepped:Connect(function()
if dragging then
local percent = math.clamp((UIS:GetMouseLocation().X - SliderBar.AbsolutePosition.X) / SliderBar.AbsoluteSize.X, 0, 1)
Knob.Position = UDim2.new(percent, -5, 0.5, -5)
local val = min + (max - min) * percent
Label.Text = text .. ": " .. string.format("%.3f", val)
callback(val)
end
end)
end
-- // CORE LOGIC IMPLEMENTATION
-- 1. Speed Hack Logic (C-Key Toggle)
UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Config.SpeedKey and Config.SpeedEnabled then
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = Config.SpeedValue
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Config.SpeedKey then
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.WalkSpeed = 16
end
end
end)
-- 2. HipHeight Adjuster Logic
local function UpdateHipHeight(val)
Config.HipHeight = val
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
char.Humanoid.HipHeight = val
end
end
-- 3. Anti-Stomp Logic (Reset below 1%)
RunService.Heartbeat:Connect(function()
if Config.AntiStomp and LocalPlayer.Character then
local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 and (hum.Health / hum.MaxHealth) < 0.01 then
LocalPlayer.Character:BreakJoints()
end
end
end)
-- // Toggle GUI Visibility (INSERT KEY)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.Insert then
MainFrame.Visible = not MainFrame.Visible
end
end)
-- // Initialize Sliders with your exact requirements
-- HipHeight: -10 to 10
-- Speed: 320.5 to 1000
-- FOV: 10 to 1000
-- Prediction: 0 to 0.6
-- Offset: -5 to 5