Paste Shaver

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-- [[ 333.EXE FRAMEWORK ]] --
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

-- // Configuration State
local Config = {
    AimbotEnabled = false,
    AimbotKey = Enum.KeyCode.Q,
    AimbotType = "Camera", -- Camera / Mouse
    HitPart = "Head",
    
    UseFOV = false,
    FOVRadius = 100,
    
    Smoothing = false,
    Smoothness = 1,
    
    Prediction = false,
    PredictionValue = 0.1,
    Offset = 0,
    Shake = false,
    ShakeIntensity = 0.1,
    
    HipHeight = 2.0,
    SpeedEnabled = false,
    SpeedValue = 320.5,
    SpeedKey = Enum.KeyCode.C,
    AntiStomp = false
}

-- // UI Creation Utility
local ScreenGui = Instance.new("ScreenGui", game.CoreGui)
ScreenGui.Name = "333.exe"

local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 500, 0, 400)
MainFrame.Position = UDim2.new(0.5, -250, 0.5, -200)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
MainFrame.BorderSizePixel = 0

local Title = Instance.new("TextLabel", MainFrame)
Title.Text = "333.exe"
Title.TextColor3 = Color3.fromRGB(255, 105, 180)
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundTransparency = 1
Title.Font = Enum.Font.RobotoMono

-- // Functional Component: Sliders
local function CreateSlider(parent, text, min, max, default, callback)
    local Label = Instance.new("TextLabel", parent)
    Label.Text = text .. ": " .. default
    Label.Size = UDim2.new(1, -20, 0, 20)
    Label.TextColor3 = Color3.new(1, 1, 1)
    Label.BackgroundTransparency = 1
    
    local SliderBar = Instance.new("Frame", parent)
    SliderBar.Size = UDim2.new(1, -40, 0, 5)
    SliderBar.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
    
    local Knob = Instance.new("TextButton", SliderBar)
    Knob.Size = UDim2.new(0, 10, 0, 10)
    Knob.Position = UDim2.new(0.5, -5, 0.5, -5)
    Knob.BackgroundColor3 = Color3.fromRGB(255, 105, 180)
    Knob.Text = ""

    local dragging = false
    Knob.MouseButton1Down:Connect(function() dragging = true end)
    UIS.InputEnded:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)

    RunService.RenderStepped:Connect(function()
        if dragging then
            local percent = math.clamp((UIS:GetMouseLocation().X - SliderBar.AbsolutePosition.X) / SliderBar.AbsoluteSize.X, 0, 1)
            Knob.Position = UDim2.new(percent, -5, 0.5, -5)
            local val = min + (max - min) * percent
            Label.Text = text .. ": " .. string.format("%.3f", val)
            callback(val)
        end
    end)
end

-- // CORE LOGIC IMPLEMENTATION

-- 1. Speed Hack Logic (C-Key Toggle)
UIS.InputBegan:Connect(function(input, gpe)
    if gpe then return end
    if input.KeyCode == Config.SpeedKey and Config.SpeedEnabled then
        local char = LocalPlayer.Character
        if char and char:FindFirstChild("Humanoid") then
            char.Humanoid.WalkSpeed = Config.SpeedValue
        end
    end
end)

UIS.InputEnded:Connect(function(input)
    if input.KeyCode == Config.SpeedKey then
        local char = LocalPlayer.Character
        if char and char:FindFirstChild("Humanoid") then
            char.Humanoid.WalkSpeed = 16
        end
    end
end)

-- 2. HipHeight Adjuster Logic
local function UpdateHipHeight(val)
    Config.HipHeight = val
    local char = LocalPlayer.Character
    if char and char:FindFirstChild("Humanoid") then
        char.Humanoid.HipHeight = val
    end
end

-- 3. Anti-Stomp Logic (Reset below 1%)
RunService.Heartbeat:Connect(function()
    if Config.AntiStomp and LocalPlayer.Character then
        local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
        if hum and hum.Health > 0 and (hum.Health / hum.MaxHealth) < 0.01 then
            LocalPlayer.Character:BreakJoints()
        end
    end
end)

-- // Toggle GUI Visibility (INSERT KEY)
UIS.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.Insert then
        MainFrame.Visible = not MainFrame.Visible
    end
end)

-- // Initialize Sliders with your exact requirements
-- HipHeight: -10 to 10
-- Speed: 320.5 to 1000
-- FOV: 10 to 1000
-- Prediction: 0 to 0.6
-- Offset: -5 to 5